
Lights always behave realistically, you get that nice bounce of light and blending of colour.

Unbiased physically accurate/plausible GPU rendering is great. It also works out great for DAZ as they have wanted to incorporate simpler GPU rendering solutions for a long time. This is a very nice marketing move by Nvidia. And now we have Iray – It’s there, it’s free to use, and it is already well integrated into DS. Of course, Octane has offered support for DAZ Studio a number of years, but for some with AMD cards (no CUDAs) then the price of a higher end Nvidia gamer card and an Octane licence may be a little on the hefty side.


With Iray coming to DAZ Studio it is becoming harder to ignore CUDA/Nvidia powered rendering.
